Haojie Hu

💭 About me

I am an undergraduate student in Software Engineering at Tongji University and an incoming Ph.D. student at Shanghai Jiao Tong University, jointly trained at Shanghai Innovation Institute. My research interests include multimodal large language models, video understanding, video generation, and world models.

📖 Education

🔥 News

  • [09/2026] To Think or Not to Think was accepted to NeurIPS 2026 - our work on pre-decisional reasoning budgets for referring audio-visual segmentation.
  • [08/2026] PosterMELD is on arXiv - a multi-agent paper-to-poster system with controllable design diversity and editable, print-ready outputs.
  • [08/2026] Listening to the Motion released - code and paper page for audio-conditioned kinematic verification in audio-visual segmentation.
  • [08/2026] To Think or Not to Think released - paper page and full reproduction docs for pre-decisional reasoning budgets in Ref-AVS.
  • [06/2026] DraftCode placed third at the AWS Summit Shanghai hackathon and advanced to the Macau round.
  • [05/2026] VoxSprite released - turning any voice into a playable instrument with Web Audio, an ESP32-S3, physical keys, and reactive LEDs.

📝 Publications* equal contribution, † corresponding author

Conference Papers

Preprints

Under Review

🚀 Projects

DraftCode system architecture for the NBA draft prediction war room

DraftCode: NBA Draft War Room

2026 · AWS Summit Shanghai Hackathon · Third place; advanced to the Macau round

An auditable NBA draft intelligence system that fuses talent, expert mock drafts, and market signals, then simulates 30 distinct GM decision styles over 1,500 Monte Carlo scenarios.

Code

VoxSprite desktop app: sprite roster, stage, and a Do-Re-Mi key row

VoxSprite

2026 · Xiaohongshu AI Builder · Excellence Award

A voice-sampling instrument that captures a sound, maps it across a keyboard, and plays it back through Web Audio with an ESP32-S3, physical keys, and reactive LEDs.

Code

Stardew Valley title screen with New and Exit buttons over a pixel-art landscape

Stardew-Valley

2024 · Course project · Completed coursework

A game systems project covering interaction loops, collision detection, inventory design, map scenes, and farming simulation mechanics.

Code

🎖 Honors and Awards